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Saw that the first level had a slight... error when I tried it out. Amelia's first place in and suddenly the packet thingy didn't disengage. Can you fix that if it shows up again? - 10:32pm/April 19th, 2025

Hey pomp is there a lore behind this game and how do you fight Roboco?

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all will be revealed in the final release

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Say, I'm wondering if you'll add any sound effects to the gameplay itself. You got that listed yet? What else needs to be implemented? - March 31st, 2025/1:14pm

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of course I'll be adding sounds

hey pomp my game keeps crashing, what do i do

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I had a few questions. 

Were you trying to use all the female members for this or did you have a list that you are working from?

Are you going to add a reset to the end of a lane if robots get through? like the lawn mowers?

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I will add lawnmowers in the future, they'll be yagoo statues

I basically added whatever girls I could think of ideas for: if a girl isn't there it's because I can't figure out a unique gameplay mechanic for her

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Would mind if I made suggestions?

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sure, go ahead

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I sent you a message on X did not know how opened you wanted to be.  I need a little more understanding of the grand idea. You can do like fuwamoco as like Twin Sunflowers(producers) Miko as Torchwood(bullets be come flame bullets) Depends how you want to use the roster and how close you are cloning PVZ.

I guess the setting screen havent been implemented yet? The button of exit still not functional for the time being and thus stuck

yup, not done yet

I know this is a test build, but why is this the final wave?

Nvm, that wasn't that hard. I'm guessing that was meant to be a kill screen, but I beat it. Now I'm stuck.

yup, I haven't made the victory screen yet

it's a performance stress test, if that wave can run smoothly it means it can handle anything the actual game will have

I will keep testing the game, and upload videos of each update, to document progress :)

This literally feels a bit impossible... I'm literally so close on the first official try (the actual first is me testing the thing out.)

I mean, look at this...! Was it my selection of HoloMembers, but I'm so close!


You think you can somewhat make it easier? And since it reminds me of PvZ's earlier days and especially PvZ2, is there the possibility of levels?

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the version of the game on this page is only for testing, it's just one single level out of the full game's planned 30-ish! also it will keep changing whenever I need to test something else

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Okay, I do hope you will adjust the amount of "Robo" Enemies, and I'm hoping for a kind of PvZ-like Encyclopedia for every HoloMember you implemented, as well as a kind of book detailing the kinds of Robo enemies known.



Just managed to play through the whole makeshift level, and I guess the sound effects needed to be added, maybe some you can make your own? - February 17th, 2025/2:25pm

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Interesting

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I like what I see so far!

Keep cooking! :D

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OMG A HIDDEN HOLOLIVE GEM?

not yet, it's not done yet